我们知道在HAL的Vendor实现当中会动态去load一个名字为camera.$platform$.so的档案,然后去加载Android HAL当中定义的方法,这里以Camera HAL 2.0并且Qualcomm msm8960为例子看下,结合之前的一篇文章(http://guoh.org/lifelog/2013/07/glance-at-camera-hal-2-0/)。
(注:这篇文章已经草稿比较久了,但是一直没有发出来,因为手里的这版代码没有设备可以跑,另外也无法确定代码是否完全正确,至少发现了一些地方都是stub实现,文中可能存在一些错误,如发现不正确的地方欢迎指出,我也会尽量发现错误并修正!)
我们知道在camera2.h当中定义了很多方法,那么在msm8960 HAL就是在如下地方
/path/to/qcam-hal/QCamera/HAL2
这编译出来就是一个camera.$platform$.so,请看它的实现
首先是HAL2/wrapper/QualcommCamera.h|cpp
/** * The functions need to be provided by the camera HAL. * * If getNumberOfCameras() returns N, the valid cameraId for getCameraInfo() * and openCameraHardware() is 0 to N-1. */ static hw_module_methods_t camera_module_methods = { open: camera_device_open, }; static hw_module_t camera_common = { tag: HARDWARE_MODULE_TAG, module_api_version: CAMERA_MODULE_API_VERSION_2_0, // 这样Camera Service才会去初始化Camera2Client一系列 hal_api_version: HARDWARE_HAL_API_VERSION, id: CAMERA_HARDWARE_MODULE_ID, name: "Qcamera", author:"Qcom", methods: &camera_module_methods, dso: NULL, reserved: {0}, }; camera_module_t HAL_MODULE_INFO_SYM = { // 这个HMI,每个HAL模块都必须有的 common: camera_common, get_number_of_cameras: get_number_of_cameras, get_camera_info: get_camera_info, }; camera2_device_ops_t camera_ops = { // 注意这些绑定的函数 set_request_queue_src_ops: android::set_request_queue_src_ops, notify_request_queue_not_empty: android::notify_request_queue_not_empty, set_frame_queue_dst_ops: android::set_frame_queue_dst_ops, get_in_progress_count: android::get_in_progress_count, flush_captures_in_progress: android::flush_captures_in_progress, construct_default_request: android::construct_default_request, allocate_stream: android::allocate_stream, register_stream_buffers: android::register_stream_buffers, release_stream: android::release_stream, allocate_reprocess_stream: android::allocate_reprocess_stream, allocate_reprocess_stream_from_stream: android::allocate_reprocess_stream_from_stream, release_reprocess_stream: android::release_reprocess_stream, trigger_action: android::trigger_action, set_notify_callback: android::set_notify_callback, get_metadata_vendor_tag_ops: android::get_metadata_vendor_tag_ops, dump: android::dump, }; typedef struct { // 注意这个是Qualcomm自己定义的一个wrap结构 camera2_device_t hw_dev; // 这里是标准的 QCameraHardwareInterface *hardware; int camera_released; int cameraId; } camera_hardware_t; /* HAL should return NULL if it fails to open camera hardware. */ extern "C" int camera_device_open( const struct hw_module_t* module, const char* id, struct hw_device_t** hw_device) { int rc = -1; int mode = 0; camera2_device_t *device = NULL; if (module && id && hw_device) { int cameraId = atoi(id); if (!strcmp(module->name, camera_common.name)) { camera_hardware_t *camHal = (camera_hardware_t *) malloc(sizeof (camera_hardware_t)); if (!camHal) { *hw_device = NULL; ALOGE("%s: end in no mem", __func__); return rc; } /* we have the camera_hardware obj malloced */ memset(camHal, 0, sizeof (camera_hardware_t)); camHal->hardware = new QCameraHardwareInterface(cameraId, mode); if (camHal->hardware && camHal->hardware->isCameraReady()) { camHal->cameraId = cameraId; device = &camHal->hw_dev; // 这里camera2_device_t device->common.close = close_camera_device; // 初始化camera2_device_t device->common.version = CAMERA_DEVICE_API_VERSION_2_0; device->ops = &camera_ops; device->priv = (void *)camHal; rc = 0; } else { if (camHal->hardware) { delete camHal->hardware; camHal->hardware = NULL; } free(camHal); device = NULL; } } } /* pass actual hw_device ptr to framework. This amkes that we actally be use memberof() macro */ *hw_device = (hw_device_t*)&device->common; // 这就是kernel或者Android native framework常用的一招 return rc; }
看看allocate stream
int allocate_stream(const struct camera2_device *device, uint32_t width, uint32_t height, int format, const camera2_stream_ops_t *stream_ops, uint32_t *stream_id, uint32_t *format_actual, uint32_t *usage, uint32_t *max_buffers) { QCameraHardwareInterface *hardware = util_get_Hal_obj(device); hardware->allocate_stream(width, height, format, stream_ops, stream_id, format_actual, usage, max_buffers); return rc; }
这里注意QCameraHardwareInterface在QCameraHWI.h|cpp当中
int QCameraHardwareInterface::allocate_stream( uint32_t width, uint32_t height, int format, const camera2_stream_ops_t *stream_ops, uint32_t *stream_id, uint32_t *format_actual, uint32_t *usage, uint32_t *max_buffers) { int ret = OK; QCameraStream *stream = NULL; camera_mode_t myMode = (camera_mode_t)(CAMERA_MODE_2D|CAMERA_NONZSL_MODE); stream = QCameraStream_preview::createInstance( mCameraHandle->camera_handle, mChannelId, width, height, format, mCameraHandle, myMode); stream->setPreviewWindow(stream_ops); // 这里,也就是只要通过该方法创建的stream,都会有对应的ANativeWindow进来 *stream_id = stream->getStreamId(); *max_buffers= stream->getMaxBuffers(); // 从HAL得到的 *usage = GRALLOC_USAGE_HW_CAMERA_WRITE | CAMERA_GRALLOC_HEAP_ID | CAMERA_GRALLOC_FALLBACK_HEAP_ID; /* Set to an arbitrary format SUPPORTED by gralloc */ *format_actual = HAL_PIXEL_FORMAT_YCrCb_420_SP; return ret; }
QCameraStream_preview::createInstance直接调用自己的构造方法,也就是下面
(相关class在QCameraStream.h|cpp和QCameraStream_Preview.cpp)
QCameraStream_preview::QCameraStream_preview(uint32_t CameraHandle, uint32_t ChannelId, uint32_t Width, uint32_t Height, int requestedFormat, mm_camera_vtbl_t *mm_ops, camera_mode_t mode) : QCameraStream(CameraHandle, ChannelId, Width, Height, mm_ops, mode), mLastQueuedFrame(NULL), mDisplayBuf(NULL), mNumFDRcvd(0) { mStreamId = allocateStreamId(); // 分配stream id(根据mStreamTable) switch (requestedFormat) { // max buffer number case CAMERA2_HAL_PIXEL_FORMAT_OPAQUE: mMaxBuffers = 5; break; case HAL_PIXEL_FORMAT_BLOB: mMaxBuffers = 1; break; default: ALOGE("Unsupported requested format %d", requestedFormat); mMaxBuffers = 1; break; } /*TODO: There has to be a better way to do this*/ }
再看看
/path/to/qcam-hal/QCamera/stack/mm-camera-interface/
mm_camera_interface.h
当中
typedef struct { uint32_t camera_handle; /* camera object handle */ mm_camera_info_t *camera_info; /* reference pointer of camear info */ mm_camera_ops_t *ops; /* API call table */ } mm_camera_vtbl_t;
mm_camera_interface.c
当中
/* camera ops v-table */ static mm_camera_ops_t mm_camera_ops = { .sync = mm_camera_intf_sync, .is_event_supported = mm_camera_intf_is_event_supported, .register_event_notify = mm_camera_intf_register_event_notify, .qbuf = mm_camera_intf_qbuf, .camera_close = mm_camera_intf_close, .query_2nd_sensor_info = mm_camera_intf_query_2nd_sensor_info, .is_parm_supported = mm_camera_intf_is_parm_supported, .set_parm = mm_camera_intf_set_parm, .get_parm = mm_camera_intf_get_parm, .ch_acquire = mm_camera_intf_add_channel, .ch_release = mm_camera_intf_del_channel, .add_stream = mm_camera_intf_add_stream, .del_stream = mm_camera_intf_del_stream, .config_stream = mm_camera_intf_config_stream, .init_stream_bundle = mm_camera_intf_bundle_streams, .destroy_stream_bundle = mm_camera_intf_destroy_bundle, .start_streams = mm_camera_intf_start_streams, .stop_streams = mm_camera_intf_stop_streams, .async_teardown_streams = mm_camera_intf_async_teardown_streams, .request_super_buf = mm_camera_intf_request_super_buf, .cancel_super_buf_request = mm_camera_intf_cancel_super_buf_request, .start_focus = mm_camera_intf_start_focus, .abort_focus = mm_camera_intf_abort_focus, .prepare_snapshot = mm_camera_intf_prepare_snapshot, .set_stream_parm = mm_camera_intf_set_stream_parm, .get_stream_parm = mm_camera_intf_get_stream_parm };
以start stream为例子
mm_camera_intf_start_streams(mm_camera_interface mm_camera_start_streams(mm_camera mm_channel_fsm_fn(mm_camera_channel mm_channel_fsm_fn_active(mm_camera_channel mm_channel_start_streams(mm_camera_channel mm_stream_fsm_fn(mm_camera_stream mm_stream_fsm_reg(mm_camera_stream mm_camera_cmd_thread_launch(mm_camera_data mm_stream_streamon(mm_camera_stream
注意:本文当中,如上这种梯度摆放,表示是调用关系,如果梯度是一样的,就表示这些方法是在上层同一个方法里面被调用的
int32_t mm_stream_streamon(mm_stream_t *my_obj) { int32_t rc; enum v4l2_buf_type buf_type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE; /* Add fd to data poll thread */ rc = mm_camera_poll_thread_add_poll_fd(&my_obj->ch_obj->poll_thread[0], my_obj->my_hdl, my_obj->fd, mm_stream_data_notify, (void*)my_obj); if (rc < 0) { return rc; } rc = ioctl(my_obj->fd, VIDIOC_STREAMON, &buf_type); if (rc < 0) { CDBG_ERROR("%s: ioctl VIDIOC_STREAMON failed: rc=%d\n", __func__, rc); /* remove fd from data poll thread in case of failure */ mm_camera_poll_thread_del_poll_fd(&my_obj->ch_obj->poll_thread[0], my_obj->my_hdl); } return rc; }
看到ioctl,VIDIOC_STREAMON,可以高兴一下了,这就是V4L2规范当中用户空间和内核空间通信的方法,V4L2(Video for Linux Two)是一种经典而且成熟的视频通信协议,之前是V4L,不清楚的可以去下载它的规范,另外The Video4Linux2(http://lwn.net/Articles/203924/)也是很好的资料。
这里简单介绍下:
open(VIDEO_DEVICE_NAME, …) // 开启视频设备,一般在程序初始化的时候调用
ioctl(…) // 主要是一些需要传输数据量很小的控制操作
这里可以用的参数很多,并且通常来说我们会按照以下方式来使用,比如
VIDIOC_QUERYCAP // 查询设备能干什么
VIDIOC_CROPCAP // 查询设备crop能力
VIDIOC_S_* // set/get方法,设置/获取参数
VIDIOC_G_*
VIDIOC_REQBUFS // 分配buffer,可以有多种方式
VIDIOC_QUERYBUF // 查询分配的buffer的信息
VIDIOC_QBUF // QUEUE BUFFER 把buffer压入DRV缓存队列(这时候buffer是空的)
VIDIOC_STREAMON // 开始视频数据传输
VIDIOC_DQBUF // DEQUEUE BUFFER 把buffer从DRV缓存队列中取出(这时候buffer是有数据的)[0…n]
QBUF -> DQBUF // 可以一直重复这个动作VIDIOC_STREAMOFF // 停止视频数据传输
close(VIDEO_DEVICE_FD) // 关闭设备
上面就是主要的函数和简单的调用顺序,另外还有几个函数select() // 等待事件发生,主要用在我们把存frame的buffer推给DRV以后,等待它的反应
mmap/munmap // 主要处理我们request的buffer的,buffer分配在设备的内存空间的时候需要
并且看看mm_camera_stream这个文件里面也都是这么实现的。
看完这里,我们回过头来继续看QCam HAL,当然它实现的细节也不是我上面start stream所列的那么简单,但是其实也不算复杂,觉得重要的就是状态和用到的结构。
首先是channel状态,目前只支持1个channel,但是可以有多个streams(后面会介绍,而且目前最多支持8个streams)
/* mm_channel */ typedef enum { MM_CHANNEL_STATE_NOTUSED = 0, /* not used */ MM_CHANNEL_STATE_STOPPED, /* stopped */ MM_CHANNEL_STATE_ACTIVE, /* active, at least one stream active */ MM_CHANNEL_STATE_PAUSED, /* paused */ MM_CHANNEL_STATE_MAX } mm_channel_state_type_t;
它可以执行的事件
typedef enum { MM_CHANNEL_EVT_ADD_STREAM, MM_CHANNEL_EVT_DEL_STREAM, MM_CHANNEL_EVT_START_STREAM, MM_CHANNEL_EVT_STOP_STREAM, MM_CHANNEL_EVT_TEARDOWN_STREAM, MM_CHANNEL_EVT_CONFIG_STREAM, MM_CHANNEL_EVT_PAUSE, MM_CHANNEL_EVT_RESUME, MM_CHANNEL_EVT_INIT_BUNDLE, MM_CHANNEL_EVT_DESTROY_BUNDLE, MM_CHANNEL_EVT_REQUEST_SUPER_BUF, MM_CHANNEL_EVT_CANCEL_REQUEST_SUPER_BUF, MM_CHANNEL_EVT_START_FOCUS, MM_CHANNEL_EVT_ABORT_FOCUS, MM_CHANNEL_EVT_PREPARE_SNAPSHOT, MM_CHANNEL_EVT_SET_STREAM_PARM, MM_CHANNEL_EVT_GET_STREAM_PARM, MM_CHANNEL_EVT_DELETE, MM_CHANNEL_EVT_MAX } mm_channel_evt_type_t;
/* mm_stream */ typedef enum { // 这里的状态要仔细,每执行一次方法,状态就需要变化 MM_STREAM_STATE_NOTUSED = 0, /* not used */ MM_STREAM_STATE_INITED, /* inited */ MM_STREAM_STATE_ACQUIRED, /* acquired, fd opened */ MM_STREAM_STATE_CFG, /* fmt & dim configured */ MM_STREAM_STATE_BUFFED, /* buf allocated */ MM_STREAM_STATE_REG, /* buf regged, stream off */ MM_STREAM_STATE_ACTIVE_STREAM_ON, /* active with stream on */ MM_STREAM_STATE_ACTIVE_STREAM_OFF, /* active with stream off */ MM_STREAM_STATE_MAX } mm_stream_state_type_t;
同样,stream可以执行的事件
typedef enum { MM_STREAM_EVT_ACQUIRE, MM_STREAM_EVT_RELEASE, MM_STREAM_EVT_SET_FMT, MM_STREAM_EVT_GET_BUF, MM_STREAM_EVT_PUT_BUF, MM_STREAM_EVT_REG_BUF, MM_STREAM_EVT_UNREG_BUF, MM_STREAM_EVT_START, MM_STREAM_EVT_STOP, MM_STREAM_EVT_QBUF, MM_STREAM_EVT_SET_PARM, MM_STREAM_EVT_GET_PARM, MM_STREAM_EVT_MAX } mm_stream_evt_type_t;
这里每次执行函数的时候都需要检查channel/stream的状态,只有状态正确的时候才会去执行
比如你可以观察到
mm_channel的mm_channel_state_type_t state;
mm_stream的mm_stream_state_type_t state;
均表示这个结构当前的状态
另外
struct mm_camera_obj
struct mm_channel
struct mm_stream
这三个也是自上而下包含的,并且stream和channel还会持有父结构(暂且这么称呼,实际为container关系)的引用。
实际上Vendor的HAL每个都有自己实现的方法,也可能包含很多特有的东西,比如这里它会喂给ioctl一些特有的命令或者数据结构,这些我们就只有在做特定平台的时候去考虑了。这些都可能千变万化,比如OMAP4它同DRV沟通是透过rpmsg,并用OpenMAX的一套规范来实现的。
理论就这么多,接着看一个实例,比如我们在Camera Service要去start preview:
Camera2Client::startPreviewL StreamingProcessor->updatePreviewStream Camera2Device->createStream StreamAdapter->connectToDevice camera2_device_t->ops->allocate_stream // 上面有分析 native_window_api_*或者native_window_* StreamingProcessor->startStream Camera2Device->setStreamingRequest Camera2Device::RequestQueue->setStreamSlot // 创建一个stream slot Camera2Device::RequestQueue->signalConsumerLocked
status_t Camera2Device::MetadataQueue::signalConsumerLocked() { status_t res = OK; notEmpty.signal(); if (mSignalConsumer && mDevice != NULL) { mSignalConsumer = false; mMutex.unlock(); res = mDevice->ops->notify_request_queue_not_empty(mDevice); // 通知Vendor HAL的run command thread去运行, // notify_request_queue_not_empty这个事件不是每次都会触发的,只有初始化时候 // 或者run command thread在dequeue的时候发现数据为NULL, // 而Camera Service之变又有新的request进来的时候才会去触发 // 可以说是减轻负担吧,不用没有请求的时候,thread也一直在那里 // 不过通常碰到这样的情况都是利用锁让thread停在那里 mMutex.lock(); } return res; }
然而在Qualcomm HAL当中
int notify_request_queue_not_empty(const struct camera2_device *device) // 这个方法注册到camera2_device_ops_t当中 QCameraHardwareInterface->notify_request_queue_not_empty() pthread_create(&mCommandThread, &attr, command_thread, (void *)this) != 0)
void *command_thread(void *obj) { ... pme->runCommandThread(obj); }
void QCameraHardwareInterface::runCommandThread(void *data) { /** * This function implements the main service routine for the incoming * frame requests, this thread routine is started everytime we get a * notify_request_queue_not_empty trigger, this thread makes the * assumption that once it receives a NULL on a dequest_request call * there will be a fresh notify_request_queue_not_empty call that is * invoked thereby launching a new instance of this thread. Therefore, * once we get a NULL on a dequeue request we simply let this thread die */ int res; camera_metadata_t *request=NULL; mPendingRequests=0; while (mRequestQueueSrc) { // mRequestQueueSrc是通过set_request_queue_src_ops设置进来的 // 参见Camera2Device::MetadataQueue::setConsumerDevice // 在Camera2Device::initialize当中被调用 ALOGV("%s:Dequeue request using mRequestQueueSrc:%p",__func__,mRequestQueueSrc); mRequestQueueSrc->dequeue_request(mRequestQueueSrc, &request); // 取framework request if (request==NULL) { ALOGE("%s:No more requests available from src command \ thread dying",__func__); return; } mPendingRequests++; /* Set the metadata values */ /* Wait for the SOF for the new metadata values to be applied */ /* Check the streams that need to be active in the stream request */ sort_camera_metadata(request); camera_metadata_entry_t streams; res = find_camera_metadata_entry(request, ANDROID_REQUEST_OUTPUT_STREAMS, &streams); if (res != NO_ERROR) { ALOGE("%s: error reading output stream tag", __FUNCTION__); return; } res = tryRestartStreams(streams); // 会去prepareStream和streamOn,后面有详细代码 if (res != NO_ERROR) { ALOGE("error tryRestartStreams %d", res); return; } /* 3rd pass: Turn on all streams requested */ for (uint32_t i = 0; i < streams.count; i++) { int streamId = streams.data.u8[i]; QCameraStream *stream = QCameraStream::getStreamAtId(streamId); /* Increment the frame pending count in each stream class */ /* Assuming we will have the stream obj in had at this point may be * may be multiple objs in which case we loop through array of streams */ stream->onNewRequest(); } ALOGV("%s:Freeing request using mRequestQueueSrc:%p",__func__,mRequestQueueSrc); /* Free the request buffer */ mRequestQueueSrc->free_request(mRequestQueueSrc,request); mPendingRequests--; ALOGV("%s:Completed request",__func__); } QCameraStream::streamOffAll(); }
下面这个方法解释mRequestQueueSrc来自何处
// Connect to camera2 HAL as consumer (input requests/reprocessing) status_t Camera2Device::MetadataQueue::setConsumerDevice(camera2_device_t *d) { ATRACE_CALL(); status_t res; res = d->ops->set_request_queue_src_ops(d, this); if (res != OK) return res; mDevice = d; return OK; }
因为
QCameraStream_preview->prepareStream QCameraStream->initStream mm_camera_vtbl_t->ops->add_stream(... stream_cb_routine ...) // 这是用来返回数据的callback,带mm_camera_super_buf_t*和void*两参数 mm_camera_add_stream mm_channel_fsm_fn(..., MM_CHANNEL_EVT_ADD_STREAM, ..., mm_evt_paylod_add_stream_t) mm_channel_fsm_fn_stopped mm_channel_add_stream(..., mm_camera_buf_notify_t, ...) mm_stream_fsm_inited
而
在mm_channel_add_stream当中有把mm_camera_buf_notify_t包装到mm_stream_t
mm_stream_t *stream_obj = NULL; /* initialize stream object */ memset(stream_obj, 0, sizeof(mm_stream_t)); /* cd through intf always palced at idx 0 of buf_cb */ stream_obj->buf_cb[0].cb = buf_cb; // callback stream_obj->buf_cb[0].user_data = user_data; stream_obj->buf_cb[0].cb_count = -1; /* infinite by default */ // 默认无限次数
并且mm_stream_fsm_inited,传进来的event参数也是MM_STREAM_EVT_ACQUIRE
int32_t mm_stream_fsm_inited(mm_stream_t *my_obj, mm_stream_evt_type_t evt, void * in_val, void * out_val) { int32_t rc = 0; char dev_name[MM_CAMERA_DEV_NAME_LEN]; switch (evt) { case MM_STREAM_EVT_ACQUIRE: if ((NULL == my_obj->ch_obj) || (NULL == my_obj->ch_obj->cam_obj)) { CDBG_ERROR("%s: NULL channel or camera obj\n", __func__); rc = -1; break; } snprintf(dev_name, sizeof(dev_name), "/dev/%s", mm_camera_util_get_dev_name(my_obj->ch_obj->cam_obj->my_hdl)); my_obj->fd = open(dev_name, O_RDWR | O_NONBLOCK); // 打开视频设备 if (my_obj->fd <= 0) { CDBG_ERROR("%s: open dev returned %d\n", __func__, my_obj->fd); rc = -1; break; } rc = mm_stream_set_ext_mode(my_obj); if (0 == rc) { my_obj->state = MM_STREAM_STATE_ACQUIRED; // mm_stream_state_type_t } else { /* failed setting ext_mode * close fd */ if(my_obj->fd > 0) { close(my_obj->fd); my_obj->fd = -1; } break; } rc = get_stream_inst_handle(my_obj); if(rc) { if(my_obj->fd > 0) { close(my_obj->fd); my_obj->fd = -1; } } break; default: CDBG_ERROR("%s: Invalid evt=%d, stream_state=%d", __func__,evt,my_obj->state); rc = -1; break; } return rc; }
还有
QCameraStream->streamOn mm_camera_vtbl_t->ops->start_streams mm_camera_intf_start_streams mm_camera_start_streams mm_channel_fsm_fn(..., MM_CHANNEL_EVT_START_STREAM, ...) mm_stream_fsm_fn(..., MM_STREAM_EVT_START, ...) mm_camera_cmd_thread_launch // 启动CB线程 mm_stream_streamon(mm_stream_t) mm_camera_poll_thread_add_poll_fd(..., mm_stream_data_notify , ...)
而
static void mm_stream_data_notify(void* user_data) { mm_stream_t *my_obj = (mm_stream_t*)user_data; int32_t idx = -1, i, rc; uint8_t has_cb = 0; mm_camera_buf_info_t buf_info; if (NULL == my_obj) { return; } if (MM_STREAM_STATE_ACTIVE_STREAM_ON != my_obj->state) { /* this Cb will only received in active_stream_on state * if not so, return here */ CDBG_ERROR("%s: ERROR!! Wrong state (%d) to receive data notify!", __func__, my_obj->state); return; } memset(&buf_info, 0, sizeof(mm_camera_buf_info_t)); pthread_mutex_lock(&my_obj->buf_lock); rc = mm_stream_read_msm_frame(my_obj, &buf_info); // 通过ioctl(..., VIDIOC_DQBUF, ...)读取frame数据 if (rc != 0) { pthread_mutex_unlock(&my_obj->buf_lock); return; } idx = buf_info.buf->buf_idx; /* update buffer location */ my_obj->buf_status[idx].in_kernel = 0; /* update buf ref count */ if (my_obj->is_bundled) { /* need to add into super buf since bundled, add ref count */ my_obj->buf_status[idx].buf_refcnt++; } for (i=0; i < MM_CAMERA_STREAM_BUF_CB_MAX; i++) { if(NULL != my_obj->buf_cb[i].cb) { /* for every CB, add ref count */ my_obj->buf_status[idx].buf_refcnt++; has_cb = 1; } } pthread_mutex_unlock(&my_obj->buf_lock); mm_stream_handle_rcvd_buf(my_obj, &buf_info); // mm_camera_queue_enq,往queue里面丢frame数据( // 前提是有注册callback),并透过sem_post通知queue // 然后mm_camera_cmd_thread_launch启动的线程会 // 轮循读取数据,然后执行CB }
这样就会导致在stream on的时候stream_cb_routine(实现在QCameraStream当中)就会一直执行
void stream_cb_routine(mm_camera_super_buf_t *bufs, void *userdata) { QCameraStream *p_obj=(QCameraStream*) userdata; switch (p_obj->mExtImgMode) { // 这个mode在prepareStream的时候就会确定 case MM_CAMERA_PREVIEW: ALOGE("%s : callback for MM_CAMERA_PREVIEW", __func__); ((QCameraStream_preview *)p_obj)->dataCallback(bufs); // CAMERA_PREVIEW和CAMERA_VIDEO是一样的? break; case MM_CAMERA_VIDEO: ALOGE("%s : callback for MM_CAMERA_VIDEO", __func__); ((QCameraStream_preview *)p_obj)->dataCallback(bufs); break; case MM_CAMERA_SNAPSHOT_MAIN: ALOGE("%s : callback for MM_CAMERA_SNAPSHOT_MAIN", __func__); p_obj->p_mm_ops->ops->qbuf(p_obj->mCameraHandle, p_obj->mChannelId, bufs->bufs[0]); break; case MM_CAMERA_SNAPSHOT_THUMBNAIL: break; default: break; } }
void QCameraStream::dataCallback(mm_camera_super_buf_t *bufs) { if (mPendingCount != 0) { // 这个dataCallback是一直在都在回来么? // 而且从代码来看设置下去的callback次数默认是-1,-1就表示infinite。 // 似乎只能这样才能解释,否则没人触发的话,即使mPendingCount在onNewRequest当中加1了 // 这里也感知不到 ALOGD("Got frame request"); pthread_mutex_lock(&mFrameDeliveredMutex); mPendingCount--; ALOGD("Completed frame request"); pthread_cond_signal(&mFrameDeliveredCond); pthread_mutex_unlock(&mFrameDeliveredMutex); processPreviewFrame(bufs); } else { p_mm_ops->ops->qbuf(mCameraHandle, mChannelId, bufs->bufs[0]); // 如果没有需要数据的情况,直接把buffer压入DRV的队列当中,会call到V4L2的QBUF } }
比较好奇的是在手里这版QCam HAL的code当中camera2_frame_queue_dst_ops_t没有被用到
int QCameraHardwareInterface::set_frame_queue_dst_ops( const camera2_frame_queue_dst_ops_t *frame_dst_ops) { mFrameQueueDst = frame_dst_ops; // 这个现在似乎没有用到嘛 return OK; }
这样Camera Service的FrameProcessor的Camera2Device->getNextFrame就永远也获取不到数据,不知道是不是我手里的这版代码的问题,而且在最新的Qualcomm Camera HAL代码也不在AOSP树当中了,而是直接以proprietary形式给的so档,这只是题外话。
所以总体来看,这里可能有几个QCameraStream,每个stream负责自己的事情。
他们之间也有相互关系,比如有可能新的stream进来会导致其他已经stream-on的stream重新启动。
在Camera HAL 2.0当中我们还有个重点就是re-process stream
简单的说就是把output stream作为input stream再次添加到BufferQueue中,让其他的consumer来处理,就类似一个chain一样。
目前在ZslProcessor当中有用到。
ZslProcessor->updateStream Camera2Device->createStream Camera2Device->createReprocessStreamFromStream // release的时候是先delete re-process new ReprocessStreamAdapter ReprocessStreamAdapter->connectToDevice camera2_device_t->ops->allocate_reprocess_stream_from_stream
这里ReprocessStreamAdapter实际就是camera2_stream_in_ops_t,负责管理re-process的stream。
但是这版的代码Qualcomm也似乎没有去实现,所以暂时到此为止,如果后面找到相应的代码,再来看。
所以看完这么多不必觉得惊讶,站在Camera Service的立场,它持有两个MetadataQueue,mRequestQueue和mFrameQueue。
app请求的动作,比如set parameter/start preview/start recording会直接转化为request,放到mRequestQueue,然后去重启preview/recording stream。
比如capture也会转换为request,放到mRequestQueue。
如果有必要,会通过notify_request_queue_not_empty去通知QCam HAL有请求需要处理,然后QCam HAL会启动一个线程(QCameraHardwareInterface::runCommandThread)去做处理。直到所有request处理完毕退出线程。
在这个处理的过程当中会分别调用到每个stream的processPreviewFrame,有必要的话它每个都会调用自己后续的callback。
还有一个实现的细节就是,stream_cb_routine是从start stream就有开始注册在同一个channel上的,而stream_cb_routine间接调用QCameraStream::dataCallback(当然stream_cb_routine有去指定这个callback回来的原因是什么,就好调用对应的dataCallback),这个callback是一直都在回来,所以每次new request让mPendingCount加1之后,dataCallback回来才会调用processPreviewFrame,否则就直接把buffer再次压回DRV队列当中。
void QCameraStream::dataCallback(mm_camera_super_buf_t *bufs) { if (mPendingCount != 0) { // 这个dataCallback是一直在都在回来么? // 而且从代码来看设置下去的callback次数默认是-1,-1就表示infinite。 // 似乎只能这样才能解释,否则没人触发的话,即使mPendingCount在onNewRequest当中加1了 // 这里也感知不到 ALOGD("Got frame request"); pthread_mutex_lock(&mFrameDeliveredMutex); mPendingCount--; ALOGD("Completed frame request"); pthread_cond_signal(&mFrameDeliveredCond); pthread_mutex_unlock(&mFrameDeliveredMutex); processPreviewFrame(bufs); } else { p_mm_ops->ops->qbuf(mCameraHandle, mChannelId, bufs->bufs[0]); // 如果没有需要数据的情况,直接把buffer压入DRV的队列当中,会call到V4L2的QBUF } }
void QCameraStream::onNewRequest() { ALOGI("%s:E",__func__); pthread_mutex_lock(&mFrameDeliveredMutex); ALOGI("Sending Frame request"); mPendingCount++; pthread_cond_wait(&mFrameDeliveredCond, &mFrameDeliveredMutex); // 等带一个请求处理完,再做下一个请求 ALOGV("Got frame"); pthread_mutex_unlock(&mFrameDeliveredMutex); ALOGV("%s:X",__func__); }
processPreviewFrame会调用到创建这个stream的时候关联进来的那个BufferQueue的enqueue_buffer方法,把数据塞到BufferQueue中,然后对应的consumer就会收到了。
比如在Android Camera HAL 2.0当中目前有
camera2/BurstCapture.h
camera2/CallbackProcessor.h
camera2/JpegProcessor.h
camera2/StreamingProcessor.h
camera2/ZslProcessor.h
实现了对应的Consumer::FrameAvailableListener,但是burst-capture现在可以不考虑,因为都还只是stub实现。
ZslProcessor.h和CaptureSequencer.h都有去实现FrameProcessor::FilteredListener的onFrameAvailable(…)
但是我们之前讲过这版QCam HAL没有实现,所以FrameProcessor是无法获取到meta data的。
所以这样来看onFrameAbailable都不会得到通知。(我相信是我手里的这版代码的问题啦)
之前我们说过QCam HAL有部分东西没有实现,所以mFrameQueue就不会有数据,但是它本来应该是DRV回来的元数据会queue到这里面。
另外
CaptureSequencer.h还有去实现onCaptureAvailable,当JpegProcessor处理完了会通知它。
好奇?多个stream(s)不是同时返回的,这样如果CPU处理快慢不同就会有时间差?还有很好奇DRV是如何处理Video snapshot的,如果buffer是顺序的,就会存在Video少一个frame,如果不是顺序的,那就是DRV一次返回多个buffer?以前真没有想过这个问题@_@
請問一下,若已經編譯出這個 hal 層,如何才能讓上層 camera APP 使用 UVC camera?
需要設定 setprop 什麼值嗎?
楼主,请问你对2.0的研究有没有进一步深入?在你这篇文章中提到的channel和stream,按我的理解是:channel对应具体的硬件设备,所以只有一个;而stream是对物理数据的引用,所以最多可以有8个。这种设计方式在实际应用场景中,可以让不同的应用(最多8个不同进程)使用同一个硬件的数据,而不会产生相互影响。我的理解是否正确,请指教。谢谢!
不好意思,各位,现在弄Audio相关的了,很久没有看过Camera,暂时没有办法解答各位的疑惑